An idea that windows onto itself, or two ideas that window onto each other, can constitute an infinite loop that could therefore unfurl forever. In order to prevent this, rookery has a notion of window unfurl, which is set to 1 by default.
When a window is called at a level of recursion greater than the unfurl budget, rookery renders a call to #window as a link to the idea’s standalone page rather than as transcluded content. It’s best to think of window unfurl as a multiplier, as the amount of work rookery needs to do multiplies when you raise it.
You can set the unfurl budget per window, or site-wide:
#show: rookery.with(window-unfurl: 1)
#window(<first-idea>)
#window(<first-idea>, unfurl: 2)Here is a window on this selfsame idea. Because this documentation uses the default unfurl of 1, it only recurses as a window once, and then bottoms out as a link:
An idea that windows onto itself, or two ideas that window onto each other, can constitute an infinite loop that could therefore unfurl forever. In order to prevent this, rookery has a notion of window unfurl, which is set to 1 by default.
When a window is called at a level of recursion greater than the unfurl budget, rookery renders a call to #window as a link to the idea’s standalone page rather than as transcluded content. It’s best to think of window unfurl as a multiplier, as the amount of work rookery needs to do multiplies when you raise it.
You can set the unfurl budget per window, or site-wide:
#show: rookery.with(window-unfurl: 1)
#window(<first-idea>)
#window(<first-idea>, unfurl: 2)Here is a window on this selfsame idea. Because this documentation uses the default unfurl of 1, it only recurses as a window once, and then bottoms out as a link: